[HorribleSubs] Kanata no Astra - 10 [720p].mkv :: Nyaa ISS

[HorribleSubs] Kanata no Astra - 10 [720p].mkv

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Date:
2019-09-04 13:32 UTC
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614.0 MiB
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14404
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bd1779714281e7299c2d034b6e257c26570971f3
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  • [HorribleSubs] Kanata no Astra - 10 [720p].mkv (614.0 MiB)
thank you :-) ... if anyone wants the manga … it is complete (only 5 vol’s) here is the nyaa torrent for it https://nyaa.iss.one/view/1154164 ... episode 9 covers the manga up to the end of vol 4 ... there are some great plot twists coming :-)
What if No Mans Sky was like Kanata no Astra?
i want h-manga version....
@ hazardous ... I had to actually look that up, because I had never heard of it ... ok, it's a game for the PS4 I'll pass on any and all interstellar exploration games ... the biggest problem with ALL of them, is there is no way any game producer can create game universe big enough to even come close to what would be needed for an interstellar exploration game ... and no way in hell can any game producer ever even come close to creating enough detail on any more than a very tiny number of worlds ... nor can any game company create a game system with enough possible different options for what the players can think up as things to do within the game ... for a game to be anything even close to Kanata no Astra, all it would actually be is a very limited option graphic novel pretending to be a game a great many years ago (after I got back from Desert Storm) I bought a Commodore Amiga, and tried one of those games ... Starflight by Electronic Arts https://en.wikipedia.org/wiki/Starflight ... it was a very sorry excuse for a space exploration game ... and in the years since then I have seen advertised, and looked at various space exploration games ... none of them were even close to being worth spending my money on if you want an actual idea of what all would be involved in creating an actual space exploration game ... take a look at the old table-top RPG "Traveller" ... specifically look at what all is involved just in creating random worlds with enough detail to keep players from getting bored before very long ... just trying to figure out the "habitability zone" for various types of stars can be complex enough http://www.astro.sunysb.edu/fwalter/AST101/habzone.html https://www.britannica.com/science/habitable-zone (and that is if you are only thinking in terms of carbon-based life forms)
the old Traveller game https://en.wikipedia.org/wiki/Traveller_(role-playing_game) http://wiki.travellerrpg.com/Main_Page places you can get various versions of the game http://www.farfuture.net/ ... has the original versions of the game, the original creator of the game Marc Miller can be contacted through this site https://www.mongoosepublishing.com/rpgs/new-traveller.html http://www.sjgames.com/gurps/traveller/ ... all the various versions of it, tried to develop ways to create a universe ... that most players found much too complex and way too much work, so they just bought various game supplements that gave them an already created universe for the players to run around in I have a full set of what is called "Classic Traveller" ... the original first version that came out starting in 1977 ... I discovered the game in 1978 ... it is a great game ... BUT ... it takes a HUGE amount of study/work for the game master to be able to run a decent game that the players wont get bored with after only a handful of sessions