`<br></br> Growlanser 2: The Sense of Justice USA UNDUB (c) ATLUS<br></br> hacked by somebody special<br></br><br></br> -- Information --<br></br><br></br> Origin: USA+Japan DVD(S): 1<br></br> Released: November 25th, 2012 Format: ISO<br></br> Platform: Playstation 2 (PS2) Files: 7 * 50MB <br></br><br></br> -- Description --<br></br><br></br> Here's a treat for those of you who love Japanese RPGs but can't<br></br> stand the increasingly bad english voice jobs! This UNDUB has<br></br> the USA english text with the original Japanese spoken dialog. <br></br><br></br> Enjoy this game the way it was meant to be played!<br></br><br></br> -- Release Notes --<br></br><br></br> Well here it is, finally, 5 years late. I did most of the work<br></br> right after finishing the GL3 UNDUB ... then got lazy. After<br></br> working on GL4 recently I figured I'd better finish fixing this<br></br> game while the details were fresh again. After all, it would<br></br> be a shame to leave things incomplete.<br></br><br></br> I've complained about hatchet jobs before, but this game really<br></br> remindes me what total douchebags Working Designs were. Their<br></br> incompetence is on display even at the assembly level; I had to<br></br> strip out their repetitious obviously cut&pasted code fucking<br></br> up the original voice handling.<br></br><br></br> Then their horrible "translation" recalls the dark ages of<br></br> anime localization. Frequent pointless dialog inflation and<br></br> rewritten conversations are very irritating. Makes one wonder<br></br> if their translator actually understood the original text...<br></br><br></br> Anyway, despite all that GL2 is better than I expected. :)<br></br><br></br> Event and battle voices are now Japanese. You'll have to put<br></br> up with some mismatches caused by WD's retarded script.<br></br><br></br> Hackers/coders want to contact me? Look for a fluffy kitty.<br></br><br></br> *** USA PUBLISHERS ***<br></br><br></br> Please stop ruining your games with such horrible english dubs!<br></br> We are forced to go to extremes like this because you are making<br></br> the games we love unplayable!<br></br><br></br> Seriously, your customers expect dual-audio releases. What is<br></br> wrong with you?<br></br>`
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